You have to be very careful with scientific papers! There is no quicker way to get discouraged than attempting to understand one. As you see, there are levels to this whole thing. Then there are some companies that invest in DSP research and come up with new, unique and exciting stuff. Basically, you need an electrical engineer to analyze the circuit and a DSP guy to create the algorithms based on what the EE came up. You would model parts of the tube analog circuit using some software and then translate the results into code. If you want to model an existing amp, unlike something with its own character, this takes more work and know-how. I'm not unique, I know (virtually) other people who could do the same. Having said that, I think the world of amp plug ins will be fine without my contribution. I play through "my" amp plug in every day, copied and adapted from what others have done before me. I'm not a DSP expert, but I know enough to understand and modify the existing algorithms that I could seriously put out an amp plug in that sounds good. Of course you need people who understand the algorithms available freely online and can adapt them to make them somewhat unique. Then there are detailed papers published mainly by universities with various effects algorithms. If you want to create a good sounding tube amp with its own character, there is enough open source DSP code out there to put you on a solid path. I have to specify "audio", because DSP can be used for many other real-world things outside the guitar/music world. I play with guitar amp modeling/audio DSP processing as a hobby.
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